3D Sector 7
Sector 7 needs a device with 3D graphics (WebGL 2).
Try another browser or device. The comic and the links are in the Menu.
3D Entering Sector 7

Sector 7
Back soon
Your save is safe in this browser. This page opens the city by itself when it's back.

Welcome to
Sector 7
Loading the city…
Draft · v0 · Everything in the city is its own game: Dorras, never real money.

Sector 7Loading the city
Controls
Controls
Look
Shooting
Firing brings the gun up to the sight (steadier shots), and it drops again when you stop. Touch only: the on-screen Fire button.
- WASD
- Move
- Mouse
- Look around
- Shift
- Sprint (hold)
- Caps Lock
- Walk (toggle)
- Space
- Jump (hold for higher); going at a low wall or barrier, over it; fists up and standing, dodge
- Right click
- Aim (red dot sight); empty hands, block (hold)
- Q E
- Peek left / right round a corner (hold)
- C
- Crouch (toggle); while sprinting, slide
- V
- First / third person
- Scroll
- Next / previous slot (mouse captured), camera distance (mouse free)
- F
- Enter a door, open the gun store, the garage, the kart hut or the trainer, get in / out of your car
- Click
- Fire (with a gun out); empty hands, punch (again quickly: combos)
- R
- Reload
- Tab
- Inventory: drag guns into weapon slots 1 and 2
- 1 2
- Draw weapon 1 or 2 (again: put it away, fists)
- 3–7
- What's in your hand, snacks
- X
- Next of your weapons and empty hands
- G
- Holster (with a gun out); empty hands, kick
- T
- Emotes and phrases (online)
- Esc
- Free the mouse, then stop
Driving: W / S gas and brake (hold to reverse), A / D steer, Space handbrake, V chase or roof camera. Your car waits on the turntable at the garage on the south bank. Gamepad: RT gas, LT brake, A handbrake, Y get out. Touch: the stick steers, with Gas and Brake buttons.
You carry two weapons, drawn anywhere with 1 and 2; change them anywhere in the inventory (Tab), refill them at the gun store counter inside the Armoury or Trench Arms' hatch. Gamepads work too: left stick moves, right stick looks, A jumps, B crouches (slides when sprinting), LB sprints, LT aims (holding it, LB and RB peek left and right), RT fires, X reloads, RB and the D-pad step through the hotbar; with empty hands X punches, Y kicks, LB blocks, A dodges and the left stick pressed sprints; View opens the inventory, the right stick pressed swaps first and third person. On a touch screen, Crouch is over the stick (it slides you when sprinting), with empty hands Punch, Kick and Block take the gun's buttons (Jump dodges with your fists up, standing), drag the Fire button to aim while you shoot; aiming by a corner leans you out round it. Your look and rifle finish are in Profile.
Profile
Profile
Degen Rookie
Go online to get your player name. Your look and rifle finish are saved in this browser.
Rifle finishLifetime score 0
Wardrobe
Pick your fit, headwear, bag, kicks and merch in the fitting room at Drop 001.
Go online
Online
Multiplayer (beta)
Walk the city with other Degens. Emotes and set phrases only, nothing typed.
Emote
Emotes
Press T to open this. Others see a bubble over your head.
Lv 1
Your level
Settings
City settings
Menu
Directory
- The EmporiumMarket hall
- Drop 001Clothes · fitting room
- The WorkshopFactory
- The VaultBank
- The ArmouryGuns & gear
- Signal towerNews & contracts
- Post officeCouriers
- ApartmentsStaff
- Kart parkGo-karts · races
- AirportHangar · fly
- Fight ClubSpar · bouts
- Liberty BridgeFootbridge
- Harbour BridgeThe east avenue
- The BlockThe Trenches
- Club PULSENightclub · coming soon
- The Rusty NailBar · coming soon
- Trench ArmsGuns & gear
- Pier 7The waterfront
- Night MarketStreet food
- Sector 7 StadiumEvents · coming soon
- Sector 7 TowerSky deck
- Palm CourtShopping plaza
- Starlight MallShopping mall
More
Click the city to look around
Your Degen
Wearing
Inventory
Tab close
Weapons
Bag
Armoury
Dorras
Score 0
The starters are free and unlock with your score; the rest cost Dorras you earn in the city. Ammo is free: the counter refills every gun. Nothing here is real money.
Garage
Dorras
City Hatch
Paint
The five starters are free; the rest cost Dorras you earn in the city. Wheels, kits, liveries and glow are free. Nothing here is real money.
Hangar
Free to fly
Sky Hopper
Paint
All three are free to fly and only for the city. Nothing here is real money.
Kart hut
Dorras
Level 1
Prizes and prices are Dorras, earned in the city. Nothing here is real money.
1stof 8
+0.00
Lap 1/3SportRace 1/4
0:00.00Last —Best —Finished
WS gas / brake · AD steer · Space hop and drift (let go for the boost) · Esc quit
You
Round 1/3
1:30Opponent
You win
Click punch · Right-click kick · Shift block · Space dodge · E snack (a spar) · Esc quit
WASD move · Shift sprint · Space jump · V camera · Esc stop
WASD move · Click punch · Right-click block · G kick · Space dodge (guard up, standing) · 12 draw
WS gas / brake · AD steer · Space handbrake · H horn · V camera · F get out
WS ahead / astern · AD steer · H horn · V camera · F get out at a landing
WS faster / slower · AD turn · ↑↓ or SpaceShift climb / dive · V camera · F get out
Station
Sector 7 Metro: pick a station and ride. Free.
Pier
Sector 7 River Bus: pick a stop and ride. Free.
World map
Tap a place: set a waypoint, take a taxi, or fast travel where you've been
Your business
Dorras are earned in the city. They can't be cashed out.
01 The Emporium
Market hall
Stock up your stall, shops, warehouse or the Workshop at today's prices, or sell back a little under. Prices move through the day.
02 Clothes
Drop 001
The city's clothes shop. Try fits on your Degen in the fitting room, and spend your Dorras on the premium rail.
Fitting room
The originals are free. The premium pieces cost Dorras you earn in the city: never real money, and nothing to do with the merch store. He wears it when you walk the city, and online.
03 The Workshop
The Factory
Turn raw goods from your gardens into products worth more, for your stall and shops.
04 The Vault
The Bank
What your business is worth, where your Dorras come from and where they go, and loans to grow faster.
05 The Armoury
Guns & gear
Walk in to pick the two guns you carry (and refill them) at the gun store counter, then draw them anywhere from the hotbar. Better guns unlock with your score.
06 Signal tower
News & contracts
The city's news, orders from around town, and the mission board. Take a contract on, load the goods into your car and drive them to the door; take a mission on and do it anywhere in the city.
07 Post office
Couriers
Send goods between your places when you'd rather not drive them yourself. Couriers charge a fee and take a few minutes.
08 The Apartments
Staff
Degens looking for work. Hire one for your stall, a shop, a garden or the Workshop: they work while you're away too, and keep a share of what they handle.
09 The kart park
Go-karts
The Sector 7 Circuit north of the ring highway in the north-east, off Kart Road with its own metro stop: twelve corners, two banked sweepers, a hill with a tunnel and a jump, a hairpin and a flyover, raced both ways round. Pure racing against seven rivals in three classes from Street to Neon: drift for boosts, keep it off the grass, and some races run at night or in the rain. Three cups run as a series of four races with points by place and a trophy for the podium; single races and time trials (against the par ghost) any time, and a new challenge every day. Watch from the covered grandstand, the grass banks or the hut's roof terrace. Karts are bought and tuned at the hut for Dorras earned in the city.
10 Sector 7 Airport
Fly it yourself
Out past the ring highway on the city's south edge: a long runway, the terminal with its eight gates and its departures deck, the tower, the maintenance hangar and the fire station, the cargo shed with its freighters and truck yard, and the DEGEN AIR jets on their timetable. Your own aircraft waits in Hangar 1, by the general aviation gate: pick a prop plane, a small jet or a helicopter at the office and paint it, then take off from the apron or the runway and fly anywhere over the city. It levels itself, can't stall and bumps softly off everything; touch down anywhere and climb out. Free to fly, and only for the city.
11 The south bank
Fight Club
A boxing gym on the south bank: a ring under a shed roof, bags, bleachers and the trainer's counter. Fight hand to hand in the ring: spar with the gym's own fighters for as long as you like, or take one on in a bout of three rounds, first to two. Bouts pay a prize and XP, in Dorras earned in the city, never real money. New fighting styles come to the trainer later.
12 The river
Liberty Bridge
Sector 7's footbridge, one of a kind. Two sandstone gate towers stand in the river with the Liberty flame spiralling up from their roofs, and the approaches climb from the promenades, hung from pale blue chains. Across the middle the deck lifts in two halves when the tall ship sails through. Take the lift in either tower up to the high walkways and walk all the way round, with the river far below. It's for people only.
12 The river
Harbour Bridge
Sector 7's suspension bridge, where the east avenue and the metro cross the river. Two stone towers stand in the water with great pointed arches, the cables swing over their tops from anchorages on the promenades, and a web of stays fans out from each. The deck rises over the middle so the boats pass under: two lanes each way, the metro on its raised level down the middle, and a footway along each edge through the towers' smaller arches, lanterns and a necklace of lights along the cables at night.
13 The Trenches
The Block
The courtyard at the heart of the Trench Houses, south of the river. Brick towers all round, a fenced court with a game always on, a playground, the handball wall, the community garden and string lights over it all at night. The metro stops right outside, and four corner shops round about are for sale at the Vault (from level 5). The story starts here: coming soon.
14 The Trenches
Club PULSE
The riverside's landmark: a black hall behind neon fins that throb with the beat, PULSE across them, the tall sign on its corner pylon and a heartbeat traced in neon over the roof. Up top, the sky deck looks out over the river, and searchlights sweep the sky at night. Down at the door, a queue waits along the velvet rope by the red carpet. The doors open later: coming soon.
15 The Trenches
The Rusty Nail
A dive bar in an old brick walk-up on the corner, facing the boardwalk and the river: a dark wood front, warm windows and its name in neon. Pull up a stool later: coming soon.
16 The Trenches
Guns & gear
Trench Arms, on the corner by Harbor Stores, facing the boardwalk and the river. Step up to the hatch on the street: it's the Armoury's counter and workbench, the same guns and mods. The ones your score unlocks are free; the rest cost Dorras earned in the city.
17 The waterfront
Pier 7
The Trenches' waterfront: a timber boardwalk out over the river from the highway to the town's promenade, with sodium lamps, benches facing the water and the old dock crane by the Refinery. Pier 7 runs out under its lit arch to a head with the bait and coffee kiosk, binoculars and people fishing off the rail. At its head stands the Pier House, its clock tower keeping your time. Behind the boardwalk is the riverside: The Wharf, the Refinery, Harbor Stores and Club PULSE.
17 The waterfront
Night Market
Street food on a deck out over the river in front of Harbor Stores: shipping containers turned kitchens, two food trucks and a cart, picnic tables, patio heaters and string lights with paper lanterns, under NIGHT MARKET lit on its gantry over the boardwalk. Best after dark. Stalls of your own to run come later: coming soon.
17 Westlake Park
Sector 7 Stadium
The bowl at the top of the Mall in Westlake Park, west of town: two tiers of stands round the pitch and the track, floodlights on four masts and the big screen over the north stand. The car park is across the avenue from the park's south gate. The gates open for events later: coming soon.
18 Uptown
Sector 7 Tower
The spire over Uptown's plaza, the tallest tower in the city. Take the lift in the glass pavilion at its foot up to the sky deck: an open roof behind a glass rail, with viewers looking out over the city, Westlake Park and the river. More up there coming soon.
19 North of downtown
Palm Court
An open-air shopping street by Westlake Park. Two rows of shops in glass, white render, cladding and timber face each other down a stone-paved promenade lined with trees: coffee, fashion, books, homeware, a bakery, sneakers, a grill and more, with festoon lights strung overhead. Paradise Cinema closes the north end, a water feature sits in the middle, and the park's east gates open straight onto it. Across the avenue is Starlight Mall. The shops open later: coming soon.
20 North of downtown
Starlight Mall
The city's shopping mall, between the north and east avenues past the Parkway. A glass and white-clad hall under a glass vault, with two department stores at its ends, Maxwell's and Bright & Co., and its totem by the road. Inside, two floors of shops round an atrium with a fountain under a ring of light, escalators and a glass lift up to the food court, kiosks, kiddie rides and a photo booth. Out front there's the loop road, the car park with its taxi rank and bus stop, and a multi-storey car park. The shops open later: coming soon.
GM
Welcome to Sector 7
Drag to move, right-drag to turn, scroll to zoom. Click a building to go in.
Draft · v0
Draft · v0